Day mode

Since all previous posts have showcased the red nightmode of the interface, it is about time to visualise it in day mode. I tried different shades of green, and the a combination of white text, bright green elements and another darker green background shade.

I used red in the previous interfaces because it is one of few colors that do not disturb night vision. It is argued that red might be confused with alarms. That might be true, but I believe this interface manages to separate itself from alarms.

Layered scenario video

Layered scenario video from Hanne Morstad on Vimeo.

A clip of how the captain works with the different interface modes and what interactions he utilises during different stages of a mission to collect a sample from an iceberg. As he gets close to where the operation is most intense, the part of the communication interface the captain actually needs is only the widget showing the name of the person addressing him. Prior to complex operations at sea is when you set up groups and manage them, test connections and such. Closer in time to the operation is when you need some fast choices from the menu, like calling the head engineer and deliver the message that you are taking over power control to enter DP mode.

Menu modes according to stress level

How I have built the communications interface is based on the level of complexity the user needs at a given time. When the captain has a lot to do and can not focus on communication other than talking, the interface will be as minimal as possible, showing only the name of the one talking to him. If the captain has some communication needs that needs to be done quick, the next layer, the radial menu, gives quick access to the most useful features. When the captain is calm, has a cup of coffee and can focus more on complex actions in the communication menu, the next layer is naturally more detailed.
 

 
The interface I built in Adobe Muse shows how the menu is built up:
 

Scenarios

To test the different ways for the crew to work, interactions and interfaces, I drew some smaller scenarios. These are some of the rules I stick to:

The captain and second officer are the main users

I have gone away from thinking that there will be radio channels in the future, and gone over to groups instead.

Continue reading “Scenarios”

How to apply all the research?

The research period for this project was long, and will probably not stop until it is all over. Starting to apply all the knowledge and insights meant going into a different mode, and at first I just continued mapping scenarios, but I had to start drawing actual designs.
Continue reading “How to apply all the research?”

Early scenario

As throwback thursday is coming up, I would like to jump back a few steps and show some more insight that helped me make decisions for my design. After reading a detailed report and layered scenario mapping of a ship to rig operation, I singled out all the communication that was going on, and made my own scenario.
 

 

 

 

 
In the above pictures I drew the situation and noted who is talking to who. This helped me establish who is talking to who during the different stages of the operation. It also gave me a couple of ideas and things I needed to remember, which I marked with green postits.