Day mode

Since all previous posts have showcased the red nightmode of the interface, it is about time to visualise it in day mode. I tried different shades of green, and the a combination of white text, bright green elements and another darker green background shade.

I used red in the previous interfaces because it is one of few colors that do not disturb night vision. It is argued that red might be confused with alarms. That might be true, but I believe this interface manages to separate itself from alarms.

Testing a hologram landscape with tags

After testing the landscape in the Hololens, I added “tags” to see if I could use the landscape to move the these tags around. The tags are not moveable, but at least I could pretend that I grabbed them.

The video shows me trying to grab the tags, but I concluded that this did not work very well. First of all, my hands came behind the tags which made it very difficult to grab them. Secondly, it was difficult to see the total landscape. This is because the landscape appears in a perspective – and the eye sees most of what appears in front, but the eye has difficulty seeing what is at the back of the hologram in a perspective. Therefore, the user loses an overview of half the landscape.

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Layered scenario video

Layered scenario video from Hanne Morstad on Vimeo.

A clip of how the captain works with the different interface modes and what interactions he utilises during different stages of a mission to collect a sample from an iceberg. As he gets close to where the operation is most intense, the part of the communication interface the captain actually needs is only the widget showing the name of the person addressing him. Prior to complex operations at sea is when you set up groups and manage them, test connections and such. Closer in time to the operation is when you need some fast choices from the menu, like calling the head engineer and deliver the message that you are taking over power control to enter DP mode.