In this figure I am basically trying to picture what a scenario using these AR-tags could look like. And even though it’s just a superquick sketch, I was able to see a challenge; that the tag absolutely needs to be placed at the right point in the environment. If it’s not, the convoy will maybe look at a wrongly placed tag. I want to emphasize what an important interaction-component this “placing of tag” action is in the concept. Again referring to the mini-maps I posted earlier, which I think could be a good way of solving this challenge. It is indeed a “tough nut to crack”.
So at this point the concept evolves a lot around this “tagging” action, and how to solve that. And while tagging of ice may seem like just a way of define different ice-types, it is directly linked to the navigation. Because what is navigation in the Arctic about? Artic navigation concerns first and foremost the ice-conditions, and which decisions the crew makes in sailing through this ice. The tags for the “unexperienced ships” should therefore support the decision-making for the crew when navigating.
Questions I assume is common when navigating in ice; Is my ship strong enough to go through the ice? Should I, or should I not try to go through the ice? How fast should I drive in the different ice-conditions? For how long will I be driving is this type of ice?
Based on this thoughts, I chose 3 main categories that I strongly believe will be valuable for an “unexperienced ship” to know about; which ice class does the different ice-types “demands”, and based on which ice class the ships has; What speed the ship should have when meeting this ice, and last but not least; the hallmark of the ice-type. The Hallmark I believe is important to include, so ships after a while can start to recognize the different ice-types when navigating.